P 009 – Game Over Man!

CoCo Cosmic Aliens 0.13 with source code discussion The latest iteration of CoCo Cosmic Aliens adds a game over/attract mode, and include double buffering again. Progress is being made, but not as much as I had hoped for this version, but progress nonetheless. The ability to die now exists. An initial high score of 10,000 […]

P008 – The Blinky experiment

CoCo Cosmic Aliens 0.12 preview – Happy 4th of July! We’re back with another update to CoCo Cosmic Aliens, we’re on WIP version 0.12 and I’ve spent almost 2 straight days working out all the new features. What’s new? Ready Player One intro screen UFO’s on screen, can be shot for bonus points Wave Complete […]

P 007 – It’s almost like a real game!

Summer time is here, and while a lot of people are enjoying themselves doing some form of outdoor activity, I’m ramping up progress on Cosmic Aliens.  We’re now in July, and my plan, is to have a playable demo of the Color Computer version of the game to be shown off first, at VCF Midwest, […]

P 006 – 2018 the development begins!

January, 2018, I’m getting knee deep into developing the game.  Paul Thayer from the Color Computer Community, who also happens to be the author of Timber Man, and other cool CoCo projects kindly donates to me a program in BASIC that allows me to design my space ships and objects, save the entire graphical screen […]

P 005 – 2017 and the game has been unearthed!

I was going through my book shelf of Color Computer collectibles I have, and was photographing them to share on some Facebook groups.  I found the binder that contained the handful of written items I had received during the lifespan of Cosmic Aliens in the 80’s, from the written review to the offer to purchase. […]

P 004 – Last known programming projects

The Game nobody saw Cosmic Aliens would go on to get more updates, and around 1990 I started work on another MS-DOS text based arcade game called “Garden Worm.”  Garden Worm was a Centipede inspire game, but it was a “reverse Centipede” where you controlled the Centipede, and in many respects, another take on the […]

P 003 – International Reach, 15 minutes of fame!

In the roughly 2 years Cosmic Aliens was circulating through bulletin board systems, it made it’s way across the US and at least to Canada, all this, without an internet!  I received at least one donation payment, that I can remember, and it was out-of-state, wish I kept any record of that, how cool would that […]

P 002 – QB, College, and the birth of a program

During the 80’s my love for playing with the Color Computer and programming in the BASIC led me to believe I wanted to become a computer programming for a living.  I went to a local college that specialized in computer science, and thought, at that time, I was going to learn the assembly language.  Assembly […]

P 001 – My early beginnings

In the late 1970’s and early 1980’s, Video games in the arcade, home systems, and ultimately personal computers were a new and exciting thing.  This new wave of technology and entertainment totally captured my imagination and interest, and I, like millions of American kids had video game fever.  We had an early home video game […]