P019 – Release day!

August 31st, 2020, and it’s finally happened, the first Color Computer game I’ve written in 30+ years is now deemed “complete enough” to freely distribute to the 1’s of 2’s of people who may actually take a look at it.  It’s been a long road with lots of procrastination, but, somehow, I finally finished Phase […]

P018 – Back in the saddle

Even though I had unofficially abandoned the project, I had never planned on not finishing the initial version, or moving on to other version. Another project “Ka*BOMB” sprung up in this down time, which has also been somewhat neglected, and also needs to be finished, and I’ve really wanted to put this project to bed […]

P017 – The two year hiatus

So, the game was sped up with assembly routines, it was revealed to the world, or a handful of people at CoCoFEST!, so what do we do for an encore? Abandon the project appearantly. While I was happy some of the additions had sped things up, I felt that the most recent changes left me […]

P016 – CoCoFEST! 2018!

CoCoFEST! 2018 was a significant moment for Cosmic Aliens for a few reasons. A year prior, I had purchased an original Tandy 1000 system, from the original owner, who lived in the Chicago area, who didn’t want to ship the system. Evan Wright offered to get the system and hold on to it for me, […]

P015 – A little help from my friend

First, let’s both acknowledge, and apologize for the fact it’s been two years since the last blog post or progress has been made on this project. We’re back in the saddle, and part of bringing “Phase I” to completion is to catch up on some blogs, to catch up to what’s happened in the past […]

P014 – Text files included with the original MS-DOS version

As I was going through the files that are zipped up in the original MS-DOS version, there are a few text files there that I found both interesting, and amusing.  One is called ALIENS.DOC, and it’s kind of the in-game documentation/instructions, you can access this through the menu, and scroll through it, the other is […]

P013 – Development Tools and Process

As we are getting closer to wrapping up the initial version and release of CoCo Cosmic Aliens in BASIC, I thought I’d share some of the tools I’ve been using and what my development process has been like, which has actually evolved quite a bit over time! Paul Thayer’s Sprite Editor The most impressive part […]

P012 – Optimizing BASIC aka “least slowest is fastest”, or something

Optimizing BASIC, is it possible, is it a thing? My magic 8-ball says “signs point to yes!” and I’d say the 8-ball is correct.  Allen Huffman of Sub-Etha software started a blog with a ton of great ideas, they start here:  http://subethasoftware.com/2015/01/03/optimizing-color-basic/  If you search the Color Computer Archive for “20 Tips”, you’ll find a link […]

P 011 – Plans for the project

What are my plans and intent for Cosmic Aliens? Ideally, I’d like a version of this game running on a variety of real, original retro systems, as well as ones that play on modern systems, running on PC, Mac, Linux, and mobile.. That’s an ambitious goal, and I won’t get there right away, but, like […]

P 010 – VCFMW is a go!

VINTAGE COMPUTER FESTIVAL MIDWEST 13 September 15-16, 2018, Elk Grove Village, IL http://www.vcfmw.org/index.html Super Excited!  The first time the general public will get a chance to see the original and new version of the game is coming up in just a little over a month! I will be attending the event as both an exhibitor […]