P014 – Text files included with the original MS-DOS version

As I was going through the files that are zipped up in the original MS-DOS version, there are a few text files there that I found both interesting, and amusing.  One is called ALIENS.DOC, and it’s kind of the in-game documentation/instructions, you can access this through the menu, and scroll through it, the other is […]

P013 – Development Tools and Process

As we are getting closer to wrapping up the initial version and release of CoCo Cosmic Aliens in BASIC, I thought I’d share some of the tools I’ve been using and what my development process has been like, which has actually evolved quite a bit over time! Paul Thayer’s Sprite Editor The most impressive part […]

P012 – Optimizing BASIC aka “least slowest is fastest”, or something

Optimizing BASIC, is it possible, is it a thing? My magic 8-ball says “signs point to yes!” and I’d say the 8-ball is correct.  Allen Huffman of Sub-Etha software started a blog with a ton of great ideas, they start here:  http://subethasoftware.com/2015/01/03/optimizing-color-basic/  If you search the Color Computer Archive for “20 Tips”, you’ll find a link […]

P 011 – Plans for the project

What are my plans and intent for Cosmic Aliens? Ideally, I’d like a version of this game running on a variety of real, original retro systems, as well as ones that play on modern systems, running on PC, Mac, Linux, and mobile.. That’s an ambitious goal, and I won’t get there right away, but, like […]

P 010 – VCFMW is a go!

VINTAGE COMPUTER FESTIVAL MIDWEST 13 September 15-16, 2018, Elk Grove Village, IL http://www.vcfmw.org/index.html Super Excited!  The first time the general public will get a chance to see the original and new version of the game is coming up in just a little over a month! I will be attending the event as both an exhibitor […]

P 009 – Game Over Man!

CoCo Cosmic Aliens 0.13 with source code discussion The latest iteration of CoCo Cosmic Aliens adds a game over/attract mode, and include double buffering again. Progress is being made, but not as much as I had hoped for this version, but progress nonetheless. The ability to die now exists. An initial high score of 10,000 […]

P008 – The Blinky experiment

CoCo Cosmic Aliens 0.12 preview – Happy 4th of July! We’re back with another update to CoCo Cosmic Aliens, we’re on WIP version 0.12 and I’ve spent almost 2 straight days working out all the new features. What’s new? Ready Player One intro screen UFO’s on screen, can be shot for bonus points Wave Complete […]

P 007 – It’s almost like a real game!

Summer time is here, and while a lot of people are enjoying themselves doing some form of outdoor activity, I’m ramping up progress on Cosmic Aliens.  We’re now in July, and my plan, is to have a playable demo of the Color Computer version of the game to be shown off first, at VCF Midwest, […]

P 006 – 2018 the development begins!

January, 2018, I’m getting knee deep into developing the game.  Paul Thayer from the Color Computer Community, who also happens to be the author of Timber Man, and other cool CoCo projects kindly donates to me a program in BASIC that allows me to design my space ships and objects, save the entire graphical screen […]

P 005 – 2017 and the game has been unearthed!

I was going through my book shelf of Color Computer collectibles I have, and was photographing them to share on some Facebook groups.  I found the binder that contained the handful of written items I had received during the lifespan of Cosmic Aliens in the 80’s, from the written review to the offer to purchase. […]